XVR Tools
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Latest updates:
See also the complete download list.
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XVR Documentation
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- This page is part of a current effort to "wikify" the non-automatically generated part of XVR documentation. It features also lots of snippets explaining some of the most important features of XVR classes and functions.
- For obvious reasons this is updated more frequently than the documentation distributed together with XVR Studio. Check it out when you can't find there what you are looking for. And if you still can't find what you need please let us know in the forums.
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XVR Tutorials
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Slides about XVR
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| Some slides about XVR coming from the workshops held in Pisa & Montreal.
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Expanding XVR
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| XVR built-in features can be expanded using external dlls. Get some useful material.
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XVR news
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- April 16, 2010: Some notes to help debugging an XVR DLL inside IE 8.
- November 11, 2009: VICON toolkit for XVR
- July 29, 2009: Dictionary type for XVR
- June 29, 2009: the final release of ScriptEditor 1.4.6 is available for download. It fixes bugs and adds some features; learn more from our release notes, and then download it! The download package features also updated headers, tools and help files.
- June 12, 2009: engine 0150 build 6930 released.
- June 12, 2009: the tutorial on how to use shaders in XVR, presented at the 4th XVR workshop, is now available for download
- Feb. 5, 2009: engine 0150 released.
- Dec. 15, 2008: version 0.07a of the AAM exporter for Blender has been released
- Aug. 6, 2008: the final release of ScriptEditor 1.4.5 is available for download. It fixes minor bugs and adds some features; learn more from our release notes, and then download it! The download package features also updated headers, tools and help files.
- August 6, 2008: new version for the 3dsMax exporter plugin, adding support for 3ds max 2009
- Jun 25 2008 engine 0149 released.
- May 25, 2008 added tips to improve the graphic performance of XVR applications
- Jan 8, 2008: our wiki is up again after a database failure
- Oct. 11, 2007: some workarounds for XVR users having problem with Windows Vista/IE7.
- Jun. 21, 2007: a new tutorial about pre-computed lighting describes how to bake lightmaps in 3ds Max and use them inside XVR objects.
- May. 9, 2007: added a new S3D exporter for Blender that allows to preview XVR's procedural objects in Blender and export them as S3D code
- Feb. 22, 2007: A new tutorial describes the usage of Frame Buffer Objects in combination with Hardware Shaders and presents Conway's Game of Life running completely in your graphics card.
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Important Notices about this Wiki
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- Please note: editing is disabled for anonymous users. Please contact wiki@vrmedia.it in order to obtain an account.
- This installation is still experimental, so please don't upload any material without backing it up before (this is good practice anyway!)
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